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PlayStation 20th Anniversary: How PSX Exploits Work

Note from Wololo: for those interested, The 20th Anniversary edition of the DS4 controller is back in stock at the time of publishing this article. Following up wololo’s PS1 hacking article...

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How to exploit PSX games for PSP and Vita.

The concept of exploiting PSX games was unfamiliar and uninteresting and widely unknown up until qwikrazor87 and myself found one that lead to psx games with perfect sound on the Vita without the need...

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ARK-3 Source Code released.

A while ago Coldbird and I decided to finish the ARK project for good and add all the missing features that need to be added. So we began working on its next iteration, ARK-3. However things got cold...

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8 Days of Gaming, Day 8: The Conclusion

There’s a lot about gaming I could talk about. Both retro, last gen, and next gen. I could tackle PC gaming, portable gaming, indie gaming, smartphones, tablets, etc. But this could make the series go...

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Do you wanna learn exploit hunting? Now’s your chance!

With the most recent firmware update, Sony patched about 10 games that we were reserving for future releases. With this, the release of a kernel exploit looks much farther away as there’s simply not...

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ARK 2 for up to firmware 3.18

So with the recent kernel exploit leak I decided to upload an ARK 2 build compiled with said kernel exploit. Keep reading to find out what features it has. There’s a few things you must know about this...

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Native Vita Hacking: What’s the situation so far? (Part 1)

As I said in previous posts, I’m leaving behind ePSP development in favor of native vita hacking, it was one of the reasons I gave a helping hand to qwikrazor87 into fully destroying the PSP/ePSP scene...

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Native Vita Hacking: What’s the situation so far? (Part 2)

The other day I briefly touched upon the idea of using webkit as an entry point into native hacking, but I mention the actual current state of webkit’s development, so I’m gonna use this post exactly...

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ARK 2 and arkMenu go open source.

Since I already made it clear that I was not going to do any new development in the PSP scene, and I already promised to release the source code, I created two different repositories for ARK 2 and...

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Acid_Snake, what have you been up to?

It has been a while since I did anything closely related to the scene; I haven’t writen any articles in a while, I barely browsed the forums and I haven’t done anything particular in the shadowy...

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My experience with SDL2 and game development, part 1

In my last post I mentioned that I have been working around with SDL2 and a game for PC and Android. Here I will talk about my experiences with this library and show you what the game looks like....

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My experience with SDL2 and game development, part 2

Note: you can read part 1 of this article here. In this final part, I will talk about my struggle and non-struggle porting the game to Android. What is initially a straightforward thing, and for the...

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10 Days of Basic Programming, Day 1: Introduction

Do you wanna become a homebrew developer? Perhaps a PSP hacker? Are you just interested in programming in general? You’re in luck, I will be guiding you throught the process of learning programming...

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Introducing the ALS HashMap: a general-purpose, fast and memory efficient...

It has been ages since my last blog post on this site and even more since my last contribution to this hacking community or the programming world in general. For that reason and seeing the great work...

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Why you should stop asking for a release for The Flow’s 3.68 Henkaku exploit

Disclaimer from Wololo: for some reason this article has generated more controversy than it should have, with in particular established hackers in the Vita scene voicing their doubts that the Vita has...

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Total_Noob responde sobre el debate de TN-X borrando los datos de The Z

Tal vez recuerdes que TN-X fue liberado la semana pasada y por lo que parece Total_Noob no quiere que The Z lo use. Hoy (el 18 de marzo), un hilo titulado “evil function” (“función malvada” en inglés)...

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TN-X v2 Mod: qwikrazor libera una versión no restringida de TN-X, espera un...

Nota: este post fue escrito por The Z, no por mí, yo solo lo traduzco a Español. Hace unos dias el eCFW TN-X para el emulador de PS1 de la Vita había sido liberado, pero a algunas personas no le ha...

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El desarrollador/hacker Josh Axey libera toda su investigación sobre el...

Josh Axey, quien ha estado activo en las sombras como hacker de la Vita por unos meses (y quien ha sido blogger en esta pagina de manera temporal) ha liberado recientemente toda su investigación e...

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